Unreal Engine 5.7

BUILT IN UNREAL ENGINE 5.7

New games on Unreal Engine 5 — and the survival adventure New Origin is proving out in a live runtime.

Unreal Engine 5 raised the bar for what independent studios can build — cinematic worlds, real physics, and systems deep enough to get lost in. The catch is that a beautiful trailer means nothing without a game that actually runs. That's why we show milestones, not promises.

WHAT TO LOOK FOR

Runtime, not renders
A real game boots into a live world and holds its state — the milestone MARS just passed.
Grounded survival
Objectives you feel — energy, ship parts, systems to restore — under cinematic sci-fi progression.
An expandable universe
A framework built to grow from the Earth-preparation slice toward Mars and beyond.

From New Origin

MARS

MARS concept atmosphereCONCEPT

MARS is an Unreal Engine 5.7 sci-fi survival adventure — restore a broken world, gather energy, recover ship parts, and prepare for the journey beyond Earth. The project now launches into a live Unreal runtime, loads the SpaceGame slice, and preserves game-state integrity, moving into first playable interaction testing.

Follow the MARS build  →

QUESTIONS

What is MARS built in?

Unreal Engine 5.7, with live PIE / runtime validation now proven.

What is MARS's status?

It has completed live runtime validation — booting into a live world, loading the SpaceGame slice, and preserving game-state — and is moving into first playable interaction testing.

What kind of game is MARS?

A grounded sci-fi survival adventure: exploration, resource recovery, mission progression, and planetary survival, starting with the Earth preparation phase.

RESTORE THE WORLD.

Unreal Engine 5.7 · in development · first playable systems

Explore MARS  →