RESTORE THE WORLD.
REBUILD THE SHIP.
MARS is an original sci-fi adventure about exploration, resource recovery, mission progression, and planetary survival. The current vertical slice is the Earth preparation phase — restoring critical systems, gathering energy, recovering ship parts, and preparing for deeper space travel.
Set inside a larger spacefaring universe, MARS blends grounded survival objectives with cinematic sci-fi progression: advance through mission phases, interact with runtime world systems, manage energy, unlock key equipment, and prepare your ship for the journey beyond Earth.
The project now launches into a live Unreal runtime, creates a PIE gameplay world, loads the SpaceGame slice, starts and stops cleanly, and preserves game-state integrity — moving from infrastructure validation into first playable interaction testing. In-development titles, dates, and features are development targets, not promises, and may change or be cancelled. Concept art shown; in-engine footage lands here as it's captured.
HOW IT PLAYS
Earth preparation slice
Restore critical systems, gather energy, and recover ship parts in the current vertical slice — the groundwork before deeper space travel.
Mission progression
Advance through mission phases, interact with runtime world systems, manage energy resources, and unlock key equipment.
Ship restoration loop
Collect and validate the key parts that rebuild your ship for the journey beyond Earth.
Media
CONCEPT
MEDIA KIT — SOON
TRANSMISSIONS
QUESTIONS
What is MARS?
An original sci-fi survival adventure in active Unreal Engine 5.7 development — exploration, resource recovery, mission progression, and planetary survival, starting with the Earth preparation phase.
What is MARS's development status?
MARS has passed a major technical milestone: it launches into a live Unreal runtime, creates a PIE gameplay world, loads the SpaceGame runtime slice, starts and stops cleanly, and preserves core game-state integrity. It's now moving into first playable interaction testing.
What engine is MARS built in?
Unreal Engine 5.7, with live PIE / runtime validation now proven.
FOLLOW THE BUILD
IN DEVELOPMENT — FIRST PLAYABLE SYSTEMS